If you’re curious to find out what tools Cameroon has mainly used for the Avatar movie, then check out the list below compiled by Armand Niculescu of Twin Pixels.
- Autodesk Maya
- Pixar Renderman for Maya
- Autodesk SoftImage XSI
- Auodesk 3ds max (for control room screens and HUD renderings)
- Autodesk MotionBuilder (for real-time 3d visualisations)
- The Foundry Nuke Compositor (image compositing)
- Autodesk Smoke (color correction)
- Autodesk Combustion (compositing)
- Adobe After Effects (compositing, real-ime visualizations)
- PF Track (motion tracking, background replacement)
- Adobe Illustrator (HUD and screens layout)
- Adobe Photoshop (concept art, textures)
- Many tools developed in-house
- Countless plugins for each platform, some of them Ocula for Nuke, Ktakatoa for 3ds max, Sapphire for Combustion/AE.
- Industrial Light and Magic, USA (most of the character design, modeling and effects)
- Weta Digital, New Zealand (most of the character design, modeling and effects)
- Framestoree, UK (Sully’s arrival at Hell’s Gate and two other shots)
- Hybride, Canada
- Prime Focus, USA (design and compositing of the control room screens, HUDs, etc)
- Look Effects, USA (compositing)
- Hydraulx, USA
- Giant Studios, USA (motion capture)
- Pixel Liberation Front, USA (screens and HUD design)
- Lola VFX, USA (digital cosmetic)
“It’s like a big, powerful game engine. If I want to fly through space, or change my perspective, I can. I can turn the whole scene into a living miniature and go through it on a 50 to 1 scale. To create the world of Pandora as seen in the film, it required over a petabyte of digital storage,” he said in an interview.
Via Wikipedia & Twin Pixels
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